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The Outlast Trials
The Outlast Trials, A Red Barrels Game

Imagine for a moment, you are down on your luck, homeless, without a job, and desperate for even a morsel. A paper flyer lands near you for an outreach program from the Murkoff Corperation. Promising all of your worries to be gone, on top of all of your needs sated. It sounds perfect! After heading to the location everything becomes fuzzy and years pass, with the only reminder you have of your stay being random scars across your body. You are better off now and visiting another country for vacation, lounging at a packed cafe when over the radio three words are spoken.

 
 

S P I D E R

 

E Y E

 

L A M B

 
 

You jolt up, like you were in a bad nightmare and suddenly awakened from your slumber. Around you is the cafe you were in prior in complete disarray, looking like a storm came through and left you the only person standing. A horrible feeling of you not being in control of your own actions and the fear of three simple words haunt your every waking moment. Praying that a "next time" never happens again.

What is The Outlast Trials?

"Set in the era of the cold war, human guinea pigs are involuntarily recruited through outreach programs by the Murkoff Corperation to test methods of brainwashing and mind control. In a world of distrust, fear, and violence, your morals will be challenged, your endurance tested, and your sanity crushed. All in the name of progress, science, and profit." -Red Barrels, Developer and Publisher of the Outlast Series

The Outlast Trials is a cooperative first-person psychological survival horror game where you play as a Reagent, a involentary test subject in research being done about brainwashing and mind control. Your goal? Your rebirth into the world via the trials as a new, better person by the guiandance of the Murkoff Corperation and Doctor Easterman.

The main gameplay loop is entering and completing trials, gaining Rebirth tokens alongside other currencies to help purchase passive skills called Perscriptions, interchangeable skills that improve certian aspects of TOOLS, SKILLS, and MEDICAL abilities called Amps, or upgrading a special rechargable item you can bring into a trial called a RIG.

The Antagonists

Our main antagonists helpful participants that will chase and antagonize the reagents help the reagents to achive their rebirth are called the Experemental Population or Ex-Pop for short, with a special catagory for people who show promising growth called Prime Assets.

The Ex-pop list:

Grunts The Grunt Similar to and possibly even prior Reagents, these people due to the trials have been pushed past their limits and have become extremely violent. Murkoff, seeing an oppotunity, fashioned them into extra tools and obstacles for the trial participants.
Specialist These Ex-Pop specialize, all unfortounately in ways that the Murkoff Corperation deemed beneficial to the enhancement of the trials
Pouncer The Pouncer The Pouncer is an aggressive oppoutunist that will only attack Reagents who come too close to her hiding spot, only wanting to be left alone, even if that means hurting others to keep them away from her.
Screamer The Screamer A test subject of another experiment, constantly fluttering between in a state of lucidity and sleep, only wanting rest. Fitted with a speaker system and noise enhancing equipment, even the slightest noise is ear splitting to them, causing them to scream.
Pusher The Pusher Prior Murkoff researchers, accidently exposed to hallucinogenic and psychosis enducing gasses were forcibly inducted into their new role, now equipped with a sprayer filled with similar gas to what they were exposed to.
Night Hunter The Night Hunter A prior military experiment created to enhance the vision of soldiers by permenantly affixing an experemental version of night vision goggles and a battery backpack, making it easier for them to find Reagents lurking in the dark and difficult to find in the light.
Berserker The Berserker A constant raging hulk of a blind man, affixed with metal gauntlets and rattling chains. He dislikes sounds made by anyone else around him, attempting to sate his rage and remove his annoyances at the same time.
Pitcher The Pitcher A ex-military service member that was discharged for his developed obsession with the use of naplam and other flammable substances. Now given a playground to fuel his firey obsession.
Jaeger Due to confidentiality, we are not able to show images of the Jeager A former Reagent, due to mass injuries and oppoutunistic researchers, turned into a Ex-Pop with one task on their mind. Kill. They will become hyperfixated on a Reagent and slowly chase them until they expire. Outfitted with braces and a headset that include a radio transmitter for live info about the reagent and a night vision goggle, so no one can escape their sight.
Prime Asset These People were chosen due to a special charasmatic pull they had on people, on top of the actions done before their collection by the Murkoff Corperation
Mother Gooseberry Mother Gooseberry A dentist's daughter, who became a massive star on TV, garnering a literal cult following with children, using them to commit crimes in her name. After her arrest, Murkoff stepped in and suggested a different option, giving her a place where she can perform, resulting in her being included as a part of the trials. Wielding a duck hand doll fashioned with a drill in it's mouth, she is able to teach whoever is around what a good smile looks like, tooth by tooth.
Leland Coyle Leland Coyle A prior marine, police officer, as well as a group member of a specific type of racist. Found on a whim due to his charasmatic sway with his group, covering up his three failed marriges due to an ever unfourtanate series of events and the multiple unfortunate suicides of his family members. Equipped with a midifed police baton outfitted with eletricity from a car battery on a backpack rigging, willing to take justice into his own hands, including his own personal electric execution.
Franko "Bambino" Barbi Bambino A child of a mafia don; unbeknownst to the knowlege of his mother, turned to debt collection and hitman work for the mafia. Due to an incident pretaining to his stepmother, he was exiled from the mafia and took his work down to Cuba, where he was involved with the CIA and getting kicked out as well. After seeing the aftermath of a Rebirthed reagent, he went snooping and was caught in the bear trap of the Murkoff Company. His prized posession, a sawed off shotgun named Lupara accompanies him into the trials, filled with blanks with a "Gooseberry Special" for anyone willing to stand in his way.
Otto and Arora Kress The Twins A pair of conjoined twins from birth, a polotician and a chemist, during their time they partook in serial killings, being named "The Buffalo Minoutar", due to this their father attempted to seperate the twins, being seperated instead. In light of their situation they took the company Kress Chemical from their father and paired with the Murkoff Corperation as lab research, which turns into a forced insertion into the Trials. Otto carrying around a large circular saw and Arora tossing a special poison that immobilizes the victim, giving room for Otto to seperate two halfs from one whole.

Extra Information

This section includes some extra tidbits about the game that don't fit really well in any place above.

Early Trailer Footage Of The Game

Online Comics

The Outlast Trials as well has a COMIC SERIES for free online that spans six chapters